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August 19, 2017

Creating a bias towards character generation.

by Criss Davis

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While working on my Fiction Generator and creating Characters I noticed that I was indeed getting a randomized type of character. This ended up not being realistic and so I started working on finding a way to make the randomized character be biased towards generic. Thanks to Brad and John for last nights conversation.

In the characters class I have a variable that has nine levels. I am using the Enneagram model however in the first instance the first nine levels are from Good to Evil and not personality types.  I wanted to create a bias towards the median when generating a random characters. This means that I will generate more moderate characters and fewer extreme characters.  I will later add a second Enneagram attribute for their personality type.

The levels and percentages are categorized as follows.
Heroic to Altruistic – levels 1 through 3
Average – levels 4 through 6
Thief to Villain – levels 7 through 9

1 – 2% Hero
2 – 3% Benevolent
3 – 10% Meritorious
4 – 20% Intellectual
5 – 30% Average Joe
6 – 20% Meat Head
7 – 10% Criminal
8 – 3% Tyrant
9 – 2% Villain

I ended up going with the following model because it allows me to easily adjust the percentages for each level individually. I generate a random int between 0 and 100 and compare it to the following stack:

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Here is output from generating some random characters. Yes, there is also a bias set for gender generation that can be easily changed.

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You will also notice that they each have random names. I used the existing names package and added a middle name function to it and I will also be adding other functions for webscraping names and adding them to the list. To-easy. Inside my class you can create characters with the same First, Middle, Last, or any combination of names. Here is an example.

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That’s all for now folks. Keep on writing code.

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